18 Nov 2011
18 Nov 2011
28 Jul 2011

HTTP Dynamic Streaming – Part 2: Late-Binding Audio Using OSMF

Part 1 of this series discussed HTTP Dynamic Streaming (HDS) at a fairly high level. The next few editions in the series will explore some of the more powerful features that make using this protocol advantageous. Multi-bitrate stream switching and file encryption are two important features that we’ll cover in the very near future, as they’re very big reasons to stream over any protocol. However, in this article I’d like to discuss a brand new feature of the Open Source Media Framework (OSMF) known as “late-binding audio”.

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27 Jul 2011

HTTP Dinamic Streaming – Deo 1: Uvod u striming medije (Yugoslavia)

Kao tehnologija koje se odnosi na proizvodnju i isporuku digitalnih pokreta medija nastavlja da napreduje, tako da su zahtevi potrošača za sve raznovrsniji i bogatiji mediji iskustveniji.. Video visoke definicije se sada isporučuje na više korisnika, na razlicitim vrstama uređaja, i kroz više kompleksnih mreža nego ikada pre. Za provajdere sadržaja, to naravno znači više raspoloživih mogućnosti za medijsku distribuciju i monetizaciju.

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27 Jul 2011

HTTP Dynamic Streaming – Part 1: An Introduction to Streaming Media

As technologies related to the production and delivery of digital motion media continue to advance, so do consumer demands for an increasingly varied and rich media viewing experience. High-definition video is now being delivered to more users, on a wider variety of devices, and through more complex networks than ever before. For content providers, this of course means more available avenues for media distribution and monetization.

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04 Apr 2011
04 Apr 2011
20 Mar 2011
03 Mar 2011

New to Adobe Labs: Adobe AIR Runtime and Flash Player Incubator Site

On Sunday, February 27, Adobe announced the launching of a new AIR and Flash Player incubator site on Adobe Labs. The purpose of this site is to share with developers some of the new features in the Adobe AIR runtime, and Adobe Flash Player that are currently under development or consideration.

From Adobe:

The Adobe Flash Platform runtimes team is launching the Adobe AIR and Flash Player Incubator program next week (live at 10am on Sunday, Feb 27th). The Incubator is a new place on Adobe Labs for us to share with developers features that are under development or under consideration for inclusion in future versions of the runtimes. It is different from the existing runtimes beta program. The Incubator program allows us to involve and engage earlier with our community of developers and customers. For developers and companies who are interested in testing cutting-edge capabilities of runtimes, the Incubator program allows them to contribute to the future of the Flash Platform. Keep in mind that the new features and functionalities in the Incubator builds may or may not be supported in future releases of the runtimes. The program will go live on Adobe Labs at www.adobe.com/go/runtimes_incubator .

“Molehill” 3D APIs and Cubic Bezier Curves will be the first two new features available in the first Incubator builds, which will be announced at the keynote of the Gaming Summit on Sunday, February 27th. For more information on the “Molehill” 3D APIs, visit Adobe Labs at www.adobe.com/go/molehill

The runtimes product management team has also set up a new AIR and Flash Player Releases blog (http://blogs.adobe.com/flashruntimereleases/), where developers can get real-time updates on new AIR and Flash Player releases.  Be sure to subscribe to the RSS feed and be notified whenever a new runtime build is posted.

FAQ: Adobe® AIR® and Flash® Player Incubator

1. What is the Adobe AIR and Flash Player Incubator?
The Adobe AIR and Flash Player Incubator is a place for our runtimes product teams to share new features that are either under development or under consideration for inclusion in future versions of the runtimes. Unlike our beta releases, capabilities that you see in the Incubator builds may or may not be supported in future releases of the runtimes.

2. Who is this Incubator program for?
This program is especially suitable for more adventurous developers who are willing to experiment with software features in early development stages and may or may not be included in future product releases.

3. Why does Adobe have an Incubator program?
Adobe’s product development philosophy is to engage in an open exchange and involve our community of passionate developers in early stages of the development cycle. Your feedback is critical to our on-going innovation efforts for the Flash Platform.

4. What’s the difference between the Incubator program and the beta program?
While the goals of both programs are similar — get early feedback from the developer community, the key differences include:
– The Incubator program allows us to get a community of developers involved in a much earlier development stage than what we do in the beta program.
– The Incubator program will be focused on a collection of new features that may or may not make into any future releases, where as the beta program allows developers to experience and evaluate an upcoming release that has reached the feature-complete stage.

5. What should I expect from the Incubator program?
We plan to release new Flash Player or AIR Incubator builds on a regular basis. To get updates on new builds and features, please subscribe to the RSS feed on Adobe runtimes release blog.  These are early builds of AIR or Flash Player and may not be as stable as a final release. However, the current released features should still work as expected. Please file bugs for new features highlighted in the Incubator and new bugs for current released features. The availability of AIR and Flash Player and supported OS and platforms may vary on the downloads page between updates to this program.

6. Why should I participate in the Incubator program?
The Incubator program provides you the opportunity to get an early look at what our engineers are developing for two of the most ubiquitous runtime technologies in the world. By being an active participant in the program, you’ll be able to influence the future of the leading runtime technologies with the Adobe engineering team.

7. Who will read my comments and answer my questions?
Your feedback is very important to us. Your comments and questions will be read and answered by Adobe engineers who are responsible for these features.

8. What will happen to these features?
These features are under development or under consideration for future releases. Depending on the feedback we get from the community, some of these features will be incorporated into future releases of the runtimes.

9. I have ideas for new features, who do I talk to?
We welcome new ideas from the community. Please submit your ideas to us at http://bugs.adobe.com/flashplayer/

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09 Feb 2011

Flash Player 10.2 Launches With Dramatic Improvements To HD Video Playback

Last November we reported on the incredible performance enhancements that Flash Player 10.2 Beta provides us in the form of GPU-accelerated HD video playback. By utilizing the new Stage Video API, developers can now enjoy the benefit of having their H.264 video being completely decoded and rendered on the GPU, drastically reducing the load on the CPU. Of course, what this translates into is the ability to playback higher quality video on less powerful devices, such as mobile phones and set-top players.

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